Note new amenities and seed randomization
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2 changed files with 15 additions and 1 deletions
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@ -60,6 +60,7 @@
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- Price hint now stored in euros (schema field `priceHintPerNightEuros`); Prisma migration added to convert from cents, seeds and API/UI updated, and build now runs `prisma generate` automatically.
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- Price hint now stored in euros (schema field `priceHintPerNightEuros`); Prisma migration added to convert from cents, seeds and API/UI updated, and build now runs `prisma generate` automatically.
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- Listing creation amenities UI improved with toggle cards and EV button group.
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- Listing creation amenities UI improved with toggle cards and EV button group.
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- Mermaid docs fixed: all sequence diagrams declare their participants and avoid “->” inside message text; the listing creation diagram message was rewritten to prevent parse errors. Use mermaid.live or browser console to debug future syntax issues (errors flag the offending line/column).
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- Mermaid docs fixed: all sequence diagrams declare their participants and avoid “->” inside message text; the listing creation diagram message was rewritten to prevent parse errors. Use mermaid.live or browser console to debug future syntax issues (errors flag the offending line/column).
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- New amenities added: kitchen, dishwasher, washing machine, barbecue; API/UI/i18n updated and seeds randomized to populate missing prices/amenities. Prisma migration `20250210_more_amenities` applied to shared DB; registry pull secret added to k8s Deployment to avoid image pull errors in prod.
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To resume:
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To resume:
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1) If desired, render diagrams locally: PlantUML in `docs/plantuml`, draw.io in `docs/drawio`.
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1) If desired, render diagrams locally: PlantUML in `docs/plantuml`, draw.io in `docs/drawio`.
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@ -134,7 +134,7 @@ async function main() {
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},
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},
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});
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});
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const listings = [
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let listings = [
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{
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{
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slug: SAMPLE_SLUG,
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slug: SAMPLE_SLUG,
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isSample: true,
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isSample: true,
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@ -539,6 +539,19 @@ async function main() {
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},
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},
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];
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];
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// Fill in any missing amenities/prices with reasonable defaults
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const randBool = (p = 0.5) => Math.random() < p;
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listings = listings.map((item) => ({
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...item,
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priceHintPerNightEuros:
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item.priceHintPerNightEuros ??
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Math.round(Math.random() * (220 - 90) + 90),
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hasKitchen: item.hasKitchen ?? randBool(0.9),
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hasDishwasher: item.hasDishwasher ?? randBool(0.6),
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hasWashingMachine: item.hasWashingMachine ?? randBool(0.6),
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hasBarbecue: item.hasBarbecue ?? randBool(0.5),
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}));
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for (const item of listings) {
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for (const item of listings) {
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const existing = await prisma.listingTranslation.findFirst({ where: { slug: item.slug }, select: { listingId: true } });
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const existing = await prisma.listingTranslation.findFirst({ where: { slug: item.slug }, select: { listingId: true } });
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const imageCreates = buildImageCreates(item);
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const imageCreates = buildImageCreates(item);
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